# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4641 dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 # timeouts on octopus. buffer_device_address has workarounds in VK-GL-CTS # to extend the watchdog during pipeline creation, so we're probably just # slow in the compiler. dEQP-VK.binding_model.buffer_device_address.set3.depth3.basessbo.convertcheck.* dEQP-VK.binding_model.buffer_device_address.set3.depth3.baseubo.convertcheck.* # These tests should not exist. They are from renderpass-with-dynamic-rendering.txt which should # have been removed upstream. dEQP-VK.renderpass_with_dynamic_rendering.dedicated_allocation.* dEQP-VK.renderpass_with_dynamic_rendering.suballocation.* # We have random failures all over compute_shader_invocations. dEQP-VK.query_pool.statistics_query.compute_shader_invocations.* dEQP-VK.query_pool.statistics_query.host_query_reset.compute_shader_invocations.* # Test sometimes fails. dEQP-VK.wsi.display_control.register_display_event