if (NOT WIN32) message(STATUS "VmaSample application is only supported on Windows") return() endif() option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON) option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF) option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF) option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF) option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF) option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF) message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}") message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}") message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}") message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}") message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}") message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}") set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) find_package(Vulkan REQUIRED) add_executable(VmaSample) target_sources(VmaSample PRIVATE Common.cpp Common.h SparseBindingTest.cpp SparseBindingTest.h Tests.cpp Tests.h VmaUsage.cpp VmaUsage.h VulkanSample.cpp ../include/vk_mem_alloc.h ) # Only link to Vulkan library if static linking is used, but always add Vulkan headers directory if(VMA_STATIC_VULKAN_FUNCTIONS) target_link_libraries(VmaSample PUBLIC Vulkan::Vulkan) else() target_link_libraries(VmaSample PUBLIC Vulkan::Headers) endif() target_link_libraries(VmaSample PRIVATE GPUOpen::VulkanMemoryAllocator) target_compile_definitions(VmaSample PUBLIC VMA_STATIC_VULKAN_FUNCTIONS=$ VMA_DYNAMIC_VULKAN_FUNCTIONS=$ VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$ VMA_DEBUG_INITIALIZE_ALLOCATIONS=$ VMA_DEBUG_GLOBAL_MUTEX=$ VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$ ) # Provides MSVC users nicer debugging support target_sources(VmaSample PRIVATE vk_mem_alloc.natvis) add_subdirectory(Shaders) add_dependencies(VmaSample VmaSampleShaders) # Use Unicode instead of multibyte set add_compile_definitions(UNICODE _UNICODE) # Add C++ warnings and security checks add_compile_options(/permissive- /sdl /W3) # Set VmaSample as startup project set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample") set_target_properties(VmaSample PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")