// Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // See README.md for format. // Only tested on Vulkan currently // SwiftShader does not support tessellation and geometry shaders b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*tessellation* = SKIP b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*geometry* = SKIP b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles = SKIP b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles_per_primitive_bbox = SKIP b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles = SKIP b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles_per_primitive_bbox = SKIP b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles = SKIP b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles_per_primitive_bbox = SKIP