// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000025.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000025[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xcb,0x6f,0x55,0x55, 0x14,0xc6,0xf7,0x3e,0xb7,0xed,0xbd,0x05,0x4b,0x5b,0xb4,0x2f,0xd4,0x16,0x2c,0xa6, 0x6a,0x5b,0x2c,0x69,0x2b,0x18,0xd1,0x68,0x43,0xa0,0x02,0x95,0xc2,0x75,0xd6,0x81, 0x31,0x71,0xe2,0x40,0x18,0xe8,0x88,0x81,0x31,0x46,0x34,0xe9,0x8c,0x7f,0x81,0x87, 0x68,0x4c,0x45,0x8d,0xa8,0x20,0x8f,0x21,0xa0,0x12,0x4d,0xd5,0x46,0x53,0xb5,0xb1, 0x23,0xb5,0x31,0x42,0x6c,0x6d,0xc5,0xd2,0xb8,0xd6,0xd9,0xbf,0x65,0x57,0x1a,0xa3, 0x4d,0x76,0xce,0xd9,0xdf,0x7a,0x7d,0xdf,0x5a,0xeb,0x1e,0x28,0x64,0xed,0xc5,0x10, 0x62,0x58,0x15,0x4a,0xe1,0xc9,0x18,0xf2,0xbf,0xfa,0x90,0x05,0x7d,0x5d,0x1d,0xaa, 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0x90,0xfb,0xb7,0xc0,0xfc,0x3a,0xdc,0x6c,0xf7,0xc2,0x5d,0xb9,0x6e,0x27,0x9f,0xf1, 0xb9,0x17,0x3e,0x47,0x1c,0x9f,0xfb,0x62,0xc2,0x8d,0x4f,0xb7,0xe3,0xa3,0xb6,0x4e, 0x39,0xdd,0xd4,0xe9,0x74,0x7c,0x76,0x10,0xa3,0xf5,0x32,0xf8,0x98,0x5f,0xb7,0xe3, 0x33,0x1c,0x93,0x8f,0x72,0xdc,0x41,0x3e,0xe3,0x73,0x3f,0x7c,0xca,0x8e,0x4f,0x4f, 0x4c,0xb8,0xf1,0xe9,0x75,0x7c,0xd4,0xb6,0x59,0x4e,0x2f,0x75,0x36,0x3b,0x3e,0x83, 0x31,0xfd,0x1f,0x65,0x38,0x2e,0xef,0x93,0xf9,0xf5,0x3a,0x3e,0xe5,0x98,0x7c,0x94, 0xe3,0x20,0xf9,0xfc,0x8c,0xfb,0x9c,0xef,0xfe,0x98,0xf6,0x41,0x77,0xa6,0x4c,0x5d, 0xbf,0xa7,0xfd,0xce,0x77,0x5f,0x4c,0xfb,0xad,0xfb,0xae,0x71,0x9a,0xe7,0x11,0x61, 0x72,0x11,0xdb,0x4d,0x99,0xda,0x56,0x39,0x7f,0x03,0xf7,0xc3,0x85,0xeb,0x20,0x0e, 0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_GOOGLE_include_directive : require // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture3D src; // layout(location = 0)out ivec4 dst; // // #line 1 "shaders/src/ImageCopy.inc" // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 dstOffset; // int srcMip; // int srcLayer; // int srcSampleCount; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // ivec2 transformImageCoords(ivec2 glFragCoords) // { // ivec2 imageCoordsOut = glFragCoords - params . dstOffset; // // if(params . flipX) // { // imageCoordsOut . x = - imageCoordsOut . x; // } // if(params . flipY) // { // imageCoordsOut . y = - imageCoordsOut . y; // } // if(params . rotateXY) // { // imageCoordsOut . xy = imageCoordsOut . yx; // } // // return imageCoordsOut; // } // // ivec4 transformSrcValue(ivec4 srcValue) // { // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // ivec4 dstValue = ivec4(srcValue); // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // return dstValue; // } // #line 56 "shaders/src/ImageCopy.frag" // // void main() // { // ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // dst = transformSrcValue(srcValue); // }