// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000019.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000019[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xcb,0x4f,0x5d,0x55, 0x14,0xc6,0xf7,0xbe,0x17,0xb8,0x97,0x4b,0x2f,0xa5,0xd2,0x96,0xb6,0x54,0xa1,0x82, 0x56,0x42,0x29,0x90,0xb4,0xe6,0x26,0x6a,0x83,0x6d,0x2d,0x3e,0xa8,0x54,0x0d,0x63, 0x63,0xe2,0xc4,0x01,0x9d,0xe8,0xa0,0x03,0x63,0x8c,0x6d,0x0c,0x61,0xd4,0x7f,0xa1, 0x0f,0xab,0x89,0x58,0x35,0xd6,0x47,0x6b,0x1f,0xc3,0xd6,0x47,0xa3,0x41,0x25,0x1a, 0x54,0x22,0x23,0x95,0x18,0xdb,0x08,0x82,0x95,0x12,0xd7,0x3a,0xfb,0xb7,0x64,0x05, 0x8d,0x92,0xec,0x9c,0xb3,0xbf,0xf5,0xfa,0xbe,0xb5,0xf6,0xd9,0x97,0x7c,0xae,0xad, 0x10,0x42,0x0c,0xa5,0x50,0x0c,0x07,0x62,0xc8,0xfe,0xd6,0x84,0x5c,0xd0,0xd7,0xba, 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require // // layout(set = 0, binding = 0)uniform utexture2DArray src; // layout(location = 0)out ivec4 dst; // // #line 1 "shaders/src/ImageCopy.inc" // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 dstOffset; // int srcMip; // int srcLayer; // int srcSampleCount; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // ivec2 transformImageCoords(ivec2 glFragCoords) // { // ivec2 imageCoordsOut = glFragCoords - params . dstOffset; // // if(params . flipX) // { // imageCoordsOut . x = - imageCoordsOut . x; // } // if(params . flipY) // { // imageCoordsOut . y = - imageCoordsOut . y; // } // if(params . rotateXY) // { // imageCoordsOut . xy = imageCoordsOut . yx; // } // // return imageCoordsOut; // } // // ivec4 transformSrcValue(uvec4 srcValue) // { // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // ivec4 dstValue = ivec4(srcValue); // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // return dstValue; // } // #line 56 "shaders/src/ImageCopy.frag" // // void main() // { // ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); // // uvec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // dst = transformSrcValue(srcValue); // }