// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000016.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000016[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xed,0x4f,0x97,0x65, 0x14,0xc7,0xaf,0xeb,0xfe,0xc1,0xef,0xf7,0x03,0xe4,0xc1,0x50,0x51,0xb1,0xc0,0xb0, 0x8c,0x21,0x02,0x4b,0x1b,0x5b,0xe5,0x48,0x4d,0x7a,0xa0,0xb0,0xe2,0x25,0x5b,0x6b, 0xeb,0x4d,0x2f,0xf0,0x4d,0xbd,0x71,0x6b,0xad,0xb5,0xac,0x8d,0x77,0xfe,0x0b,0x3e, 0x64,0xad,0x91,0xd5,0xb2,0xd2,0x7c,0x78,0xa9,0x56,0xae,0x46,0xc5,0x6a,0x54,0x2c, 0x5e,0x55,0xac,0xa5,0x0b,0x82,0x0c,0x59,0xe7,0xdc,0xd7,0xe7,0xc4,0x19,0xb5,0x62, 0xbb,0x76,0xdf,0xd7,0xf7,0x3c,0x7d,0xbf,0xe7,0x1c,0x6e,0x28,0x64,0x6d,0xa5,0x10, 0x62,0xa8,0x0e,0xe5,0xb0,0x3f,0x86,0xfc,0x67,0x75,0xc8,0x82,0xbe,0xd6,0x84,0x62, 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require // // layout(set = 0, binding = 0)uniform itexture2DArray src; // layout(location = 0)out uvec4 dst; // // #line 1 "shaders/src/ImageCopy.inc" // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 dstOffset; // int srcMip; // int srcLayer; // int srcSampleCount; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // ivec2 transformImageCoords(ivec2 glFragCoords) // { // ivec2 imageCoordsOut = glFragCoords - params . dstOffset; // // if(params . flipX) // { // imageCoordsOut . x = - imageCoordsOut . x; // } // if(params . flipY) // { // imageCoordsOut . y = - imageCoordsOut . y; // } // if(params . rotateXY) // { // imageCoordsOut . xy = imageCoordsOut . yx; // } // // return imageCoordsOut; // } // // uvec4 transformSrcValue(ivec4 srcValue) // { // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // uvec4 dstValue = uvec4(srcValue); // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // return dstValue; // } // #line 56 "shaders/src/ImageCopy.frag" // // void main() // { // ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // dst = transformSrcValue(srcValue); // }