// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000015.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000015[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xcb,0x6f,0x55,0x55, 0x14,0xc6,0xf7,0x3e,0xb7,0xed,0xbd,0x05,0x4b,0x5b,0xb4,0x2f,0xd4,0xb6,0x58,0x4c, 0xd5,0xb6,0x58,0xd2,0x56,0x30,0xa2,0x51,0x42,0xa0,0x02,0x95,0xc2,0x75,0xd6,0x81, 0x31,0x71,0xe2,0x40,0x18,0xe8,0x88,0x81,0x31,0x46,0x34,0xe9,0x8c,0x7f,0x81,0x87, 0x68,0x4c,0x45,0x8d,0xa8,0x20,0x8f,0x21,0xf8,0x20,0x9a,0xaa,0x8d,0xa6,0x6a,0x63, 0x47,0x6a,0x63,0x84,0xd8,0xda,0x8a,0xa5,0x71,0xad,0xb3,0x7f,0xcb,0xae,0x54,0xa3, 0x24,0x3b,0xe7,0xec,0x6f,0xbd,0xbe,0x6f,0xad,0x75,0x4f,0x29,0x64,0x1d,0xc5,0x10, 0x62,0x58,0x15,0x4a,0xe1,0xf1,0x18,0xf2,0x7f,0xf5,0x21,0x0b,0xfa,0xba,0x3a,0x54, 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0x90,0xfb,0x5b,0x60,0x7e,0x9d,0x6e,0xb6,0x7b,0xe1,0xae,0x5c,0xb7,0x93,0xcf,0xf8, 0xdc,0x0d,0x9f,0x23,0x8e,0xcf,0x3d,0x31,0xe1,0xc6,0xa7,0xc7,0xf1,0x51,0x5b,0x97, 0x9c,0x1e,0xea,0x74,0x39,0x3e,0x3b,0x88,0xd1,0x7a,0x19,0x7c,0xcc,0xaf,0xc7,0xf1, 0x19,0x8e,0xc9,0x47,0x39,0xee,0x20,0x9f,0xf1,0xb9,0x17,0x3e,0x65,0xc7,0xa7,0x37, 0x26,0xdc,0xf8,0xf4,0x39,0x3e,0x6a,0xdb,0x24,0xa7,0x8f,0x3a,0x9b,0x1c,0x9f,0xc1, 0x98,0xfe,0x8f,0x32,0x1c,0x97,0xf7,0xc9,0xfc,0xfa,0x1c,0x9f,0x72,0x4c,0x3e,0xca, 0x71,0x90,0x7c,0x7e,0xc6,0xfd,0xce,0x77,0x7f,0x4c,0xfb,0xa0,0x3b,0x53,0xa6,0xae, 0xdf,0xd3,0x01,0xe7,0xbb,0x2f,0xa6,0xfd,0xd6,0x7d,0xd7,0x38,0xcd,0xf3,0x90,0x30, 0xb9,0x88,0xed,0x86,0x4c,0x6d,0x8b,0x9c,0xbf,0x00,0x5e,0xb4,0x44,0xba,0x20,0x0e, 0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_GOOGLE_include_directive : require // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture2DArray src; // layout(location = 0)out ivec4 dst; // // #line 1 "shaders/src/ImageCopy.inc" // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 dstOffset; // int srcMip; // int srcLayer; // int srcSampleCount; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // ivec2 transformImageCoords(ivec2 glFragCoords) // { // ivec2 imageCoordsOut = glFragCoords - params . dstOffset; // // if(params . flipX) // { // imageCoordsOut . x = - imageCoordsOut . x; // } // if(params . flipY) // { // imageCoordsOut . y = - imageCoordsOut . y; // } // if(params . rotateXY) // { // imageCoordsOut . xy = imageCoordsOut . yx; // } // // return imageCoordsOut; // } // // ivec4 transformSrcValue(ivec4 srcValue) // { // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // ivec4 dstValue = ivec4(srcValue); // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // return dstValue; // } // #line 56 "shaders/src/ImageCopy.frag" // // void main() // { // ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // dst = transformSrcValue(srcValue); // }