// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000014.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000014[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x57,0x7b,0x68,0x97,0x65, 0x14,0xfe,0xce,0x6f,0x57,0x75,0xf3,0xc2,0x9c,0xb6,0x29,0x61,0x79,0x41,0xdc,0x98, 0x53,0xe7,0x65,0xd9,0xbc,0x92,0x5a,0x8d,0x4c,0x83,0xc0,0x52,0x62,0xa6,0x52,0xd6, 0x54,0x96,0x13,0x29,0x99,0xb3,0xb2,0x52,0xa3,0xd2,0xbf,0x4c,0x51,0x34,0xa5,0xc0, 0xbc,0x91,0x39,0x23,0xf4,0x8f,0x50,0x8c,0x40,0x4c,0xa4,0x39,0x95,0xbc,0x24,0x9b, 0xb7,0xbc,0xfc,0x15,0xdd,0x88,0x3a,0xcf,0xef,0x3c,0xa7,0x9d,0x56,0xa1,0xf0,0xfa, 0x7d,0xef,0x73,0xce,0x79,0xce,0x39,0xcf,0xfb,0xbe,0xdf,0xfb,0x5b,0x46,0xaa,0x7f, 0x4e,0x92,0x48,0xd2,0x39,0xc9,0x4d,0x6e,0x4a,0x92,0xfe,0xd7,0x23,0x49,0x25,0x78, 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0x6b,0x67,0x27,0xe4,0x12,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_GOOGLE_include_directive : require // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture2DArray src; // layout(location = 0)out vec4 dst; // // #line 1 "shaders/src/ImageCopy.inc" // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 dstOffset; // int srcMip; // int srcLayer; // int srcSampleCount; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // float sRGBToLinear(float sRGB) // { // // if(sRGB <= 0.04045) // { // return sRGB / 12.92; // } // else // { // return pow((sRGB + 0.055f)/ 1.055f, 2.4f); // } // } // // ivec2 transformImageCoords(ivec2 glFragCoords) // { // ivec2 imageCoordsOut = glFragCoords - params . dstOffset; // // if(params . flipX) // { // imageCoordsOut . x = - imageCoordsOut . x; // } // if(params . flipY) // { // imageCoordsOut . y = - imageCoordsOut . y; // } // if(params . rotateXY) // { // imageCoordsOut . xy = imageCoordsOut . yx; // } // // return imageCoordsOut; // } // // vec4 transformSrcValue(ivec4 srcValue) // { // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // vec4 dstValue = vec4(srcValue); // // dstValue /= 255.0; // // if(params . dstIsSRGB) // { // // dstValue . r = sRGBToLinear(dstValue . r); // dstValue . g = sRGBToLinear(dstValue . g); // dstValue . b = sRGBToLinear(dstValue . b); // } // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // return dstValue; // } // #line 56 "shaders/src/ImageCopy.frag" // // void main() // { // ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // dst = transformSrcValue(srcValue); // }