// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000005.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000005[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xcb,0x6f,0x55,0x55, 0x14,0xc6,0xf7,0x3e,0xb7,0xed,0xed,0x83,0x42,0x2b,0x5c,0x4a,0x51,0x0b,0xa5,0x90, 0xaa,0x6d,0x6f,0x49,0x44,0x20,0x11,0x9b,0x5a,0x31,0xe5,0x51,0x7c,0x75,0xd8,0x81, 0x31,0x71,0xe2,0x40,0x18,0xe8,0x88,0x81,0x31,0x46,0x34,0xe9,0x8c,0x7f,0x81,0x87, 0x68,0x4c,0x45,0x0d,0x52,0x18,0x8a,0x8f,0x46,0x53,0xb5,0xd1,0x14,0x6d,0xec,0x48, 0x6d,0x8c,0x10,0xab,0x36,0xb6,0x54,0x62,0x8d,0x6b,0x9d,0xfd,0x5b,0xdc,0x95,0x86, 0x84,0x9b,0xac,0x9c,0xb3,0xbf,0xf5,0xfa,0xd6,0xe3,0xec,0xdc,0x42,0xd6,0x51,0x0c, 0x21,0x86,0xfa,0x50,0x1b,0x9e,0x88,0x21,0xff,0x35,0x87,0x2c,0xe8,0x6b,0x43,0xa8, 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srcSampleCount; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // ivec2 transformImageCoords(ivec2 glFragCoords) // { // ivec2 imageCoordsOut = glFragCoords - params . dstOffset; // // if(params . flipX) // { // imageCoordsOut . x = - imageCoordsOut . x; // } // if(params . flipY) // { // imageCoordsOut . y = - imageCoordsOut . y; // } // if(params . rotateXY) // { // imageCoordsOut . xy = imageCoordsOut . yx; // } // // return imageCoordsOut; // } // // ivec4 transformSrcValue(ivec4 srcValue) // { // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // ivec4 dstValue = ivec4(srcValue); // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // return dstValue; // } // #line 56 "shaders/src/ImageCopy.frag" // // void main() // { // ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); // // ivec4 srcValue = texelFetch(src, params . srcOffset + srcSubImageCoords, params . srcMip); // // dst = transformSrcValue(srcValue); // }