// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000000.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000000[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x58,0x5b,0x6c,0x55,0x45, 0x14,0x3d,0x7b,0x5a,0x0a,0xa5,0x40,0x0b,0x22,0xf2,0x90,0x06,0x68,0x51,0x10,0x52, 0x81,0x14,0x41,0x4a,0xcb,0x4b,0xa8,0xd2,0x96,0x0a,0x0d,0x01,0x41,0x9e,0x05,0x14, 0x22,0x85,0x20,0x18,0xe0,0xc3,0xf0,0xf2,0x11,0x13,0x49,0x50,0xf8,0x00,0x91,0x18, 0x34,0x42,0x50,0x9b,0x46,0x09,0x10,0x63,0x8c,0x06,0x11,0xc5,0x1f,0x90,0x40,0x54, 0xea,0x07,0x20,0x02,0x2a,0x7c,0x81,0xbc,0xc1,0x59,0xdd,0x6b,0x73,0x37,0x37,0x1a, 0x6f,0x3a,0x3d,0x77,0xd6,0x7e,0xad,0xbd,0x66,0xe6,0x9c,0xd3,0x66,0x84,0x82,0xe6, 0x49,0x22,0x49,0xcb,0xa4,0x45,0x32,0x37,0x24,0x4d,0x9f,0xb6,0x49,0x88,0x48,0x92, 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bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // float linearToSRGB(float linear) // { // // if(linear <= 0.0031308) // { // return linear * 12.92; // } // else // { // return pow(linear,(1.0f / 2.4f))* 1.055f - 0.055f; // } // } // // float sRGBToLinear(float sRGB) // { // // if(sRGB <= 0.04045) // { // return sRGB / 12.92; // } // else // { // return pow((sRGB + 0.055f)/ 1.055f, 2.4f); // } // } // // ivec2 transformImageCoords(ivec2 glFragCoords) // { // ivec2 imageCoordsOut = glFragCoords - params . dstOffset; // // if(params . flipX) // { // imageCoordsOut . x = - imageCoordsOut . x; // } // if(params . flipY) // { // imageCoordsOut . y = - imageCoordsOut . y; // } // if(params . rotateXY) // { // imageCoordsOut . xy = imageCoordsOut . yx; // } // // return imageCoordsOut; // } // // vec4 transformSrcValue(vec4 srcValue) // { // // if(params . srcIsSRGB) // { // // srcValue . r = linearToSRGB(srcValue . r); // srcValue . g = linearToSRGB(srcValue . g); // srcValue . b = linearToSRGB(srcValue . b); // } // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // vec4 dstValue = vec4(srcValue); // // if(params . dstIsSRGB) // { // // dstValue . r = sRGBToLinear(dstValue . r); // dstValue . g = sRGBToLinear(dstValue . g); // dstValue . b = sRGBToLinear(dstValue . b); // } // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // return dstValue; // } // #line 56 "shaders/src/ImageCopy.frag" // // void main() // { // ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); // // vec4 srcValue = texelFetch(src, params . srcOffset + srcSubImageCoords, params . srcMip); // // dst = transformSrcValue(srcValue); // }