// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolve.frag.00000015.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolve_frag_00000015[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x94,0xdb,0x4b,0x54,0x51, 0x14,0xc6,0xb7,0x73,0x74,0x46,0xbb,0x69,0xd8,0xa8,0x69,0x84,0x65,0x46,0x37,0x44, 0xb0,0x22,0x88,0x84,0x1e,0xa2,0xc0,0x31,0x2f,0x33,0x9a,0x99,0x35,0x99,0x33,0x3a, 0xa6,0x69,0xa8,0x0f,0xd1,0x85,0x08,0x33,0x29,0xe9,0x22,0x95,0x95,0x14,0x53,0x49, 0x3e,0x14,0x65,0xfd,0x71,0xd1,0x05,0x82,0xd6,0xda,0xe7,0xb7,0x63,0x33,0x0f,0x1d, 0xd8,0xec,0xb3,0xbe,0xf5,0xad,0xcb,0xb7,0x6f,0x41,0xa4,0x21,0x66,0x4c,0x91,0x59, 0x67,0x4a,0xcd,0x37,0x13,0x7e,0x9b,0x4d,0x44,0x90,0x70,0x7e,0x5e,0x69,0xc4,0x57, 0x66,0x92,0x9d,0xbd,0xe9,0x13,0x7d,0xa9,0xf4,0x74,0x6e,0x30,0x93,0x9d,0x4a,0x4f, 0xcf,0x64,0x27,0x86,0x46,0xc7,0xd3,0xd9,0x6b,0x57,0x27,0xa7,0x66,0x84,0xbb,0xde, 0x44,0x6d,0xcc,0xc9,0x44,0x32,0xd1,0x34,0x3d,0x93,0x69,0x3a,0x78,0xa8,0x59,0x73, 0x6d,0x32,0x81,0xcd,0xa9,0xbe,0x72,0xa9,0x51,0x2c,0xb3,0x8e,0x2b,0x83,0xa3,0x13, 0xc6,0x62,0xc6,0x24,0x64,0xe4,0x64,0x54,0x08,0x57,0x7d,0x31,0xef,0x7f,0x83,0xe6, 0x94,0xbf,0x72,0x5b,0x23,0xe4,0x9f,0x32,0x25,0xa6,0x9a,0x5e,0x1b,0x98,0x1d,0x56, 0x04,0x56,0xea,0x61,0x11,0xb0,0x0a,0x0f,0x0b,0xc0,0x6a,0x3c,0xac,0x18,0x6c,0x9b, 0x87,0x95,0x80,0xd5,0x7b,0x58,0x14,0x6c,0x97,0x87,0xc5,0xc0,0xf6,0x78,0x58,0x29, 0xd8,0x01,0x0f,0x2b,0x03,0x6b,0xb6,0xba,0x82,0x7f,0xfd,0xa9,0xc6,0x04,0x1a,0xab, 0xb0,0x3b,0x64,0xde,0x89,0x3e,0x67,0xef,0xf0,0xec,0x64,0x81,0x3f,0x89,0xdf,0xe5, 0xcb,0x91,0x6f,0xa9,0x32,0xb4,0xc7,0x0a,0xf8,0x63,0xf0,0x75,0xcd,0x2a,0x25,0x2a, 0x62,0xed,0xc0,0xae,0x4d,0xc4,0xf6,0x11,0x58,0xad,0xaa,0xbd,0x5a,0xf8,0x31,0xb4, 0x47,0xb0,0x37,0x62,0x17,0x5b,0x4e,0xb1,0xec,0x75,0x98,0x4b,0xf1,0xa3,0xd8,0xe5, 0x60,0x71,0xb1,0xe3,0xe4,0x72,0x76,0x15,0xb6,0x7e,0xdb,0x65,0xa7,0xdd,0x3a,0xba, 0x11,0x67,0x44,0x99,0xab,0xbc,0xa1,0xf5,0x6a,0x58,0xcf,0x6a,0xea,0xa9,0xbd,0x15, 0x6c,0x3f,0xf5,0x6a,0xa9,0xa7,0xfc,0x3a,0x7c,0x31,0xcf,0xef,0xea,0x3b,0xbb,0x11, 0xbf,0xf2,0x77,0xc3,0xd7,0x7a,0x5b,0x44,0xf5,0x5e,0x78,0x6a,0xef,0x2b,0x88,0x6b, 0x61,0xbf,0x9d,0xdd,0x4a,0xac,0xe6,0x69,0xe3,0xbc,0x45,0xe9,0xb3,0x8d,0x33,0x1f, 0xd8,0x7e,0xcb,0x4c,0x3b,0xbe,0x22,0x72,0x16,0xce,0x9a,0xe3,0x34,0xff,0xed,0xe4, 0x50,0xbb,0x03,0xac,0x56,0x7a,0xeb,0x82,0xd7,0x0d,0xd6,0x05,0x4f,0xed,0x24,0x58, 0x9d,0x54,0xec,0x21,0x87,0xeb,0xb3,0x8f,0xfd,0x74,0xf6,0x00,0x7d,0x69,0xae,0xf3, 0x68,0x88,0xb3,0xdf,0x83,0xf4,0xe9,0xfc,0x23,0xfc,0xc7,0xa9,0x35,0xc2,0x3d,0x76, 0xba,0x46,0x59,0xbb,0xff,0xe9,0xba,0xcc,0xff,0x28,0x39,0xd4,0x1e,0xf3,0xfa,0x9d, 0xc0,0xa7,0xf5,0xaf,0x93,0x4f,0xcf,0xdb,0x61,0xb9,0x4f,0x11,0xfe,0x0d,0x35,0x7f, 0x0a,0xa2,0xf7,0xf5,0x18,0x67,0xf3,0x0e,0xe7,0xaf,0x4b,0x50,0xed,0x7b,0x16,0xcc, 0x78,0xd8,0x5d,0x30,0xed,0xa9,0x53,0x30,0xdd,0xfb,0x39,0xb8,0xea,0x3b,0x2e,0x98, 0x9e,0x9b,0x7b,0x9c,0xad,0x5a,0xf2,0x2b,0x6f,0x1e,0x7c,0x8e,0xb8,0xfb,0xc4,0xce, 0x7b,0x71,0x0f,0x88,0xab,0xf7,0xe2,0x16,0xc0,0x67,0x89,0x7b,0x48,0xec,0x02,0x71, 0x7a,0xee,0x1e,0x11,0xd7,0x48,0x9c,0xea,0x7e,0x0c,0xfe,0x49,0x38,0x7a,0x16,0x9f, 0x80,0xe9,0x59,0xfc,0x21,0x2b,0xb0,0x84,0xb6,0xdf,0xc2,0x57,0xdf,0xa2,0xde,0x7d, 0xd6,0x65,0xd1,0xd3,0xfc,0x94,0x9a,0xfa,0xdd,0x16,0xae,0x62,0xcf,0xc0,0xbb,0xc5, 0xd2,0x9e,0x3e,0x82,0x39,0xde,0x2f,0xc9,0xe1,0x72,0xe9,0xfc,0x5d,0x58,0xca,0xfb, 0x02,0xa7,0x84,0x98,0x45,0x4f,0xc3,0x0b,0x34,0xb4,0x78,0x1a,0x5e,0x82,0x3b,0x0d, 0xaf,0xc0,0x9c,0x86,0xbc,0xa7,0x41,0x7d,0xcb,0x32,0xf2,0xd4,0x5d,0xf6,0x34,0xbc, 0xa6,0x76,0x91,0xa7,0xe1,0x0d,0xb8,0xd3,0xf0,0x19,0xcc,0xf1,0x54,0x83,0xcb,0x95, 0xf7,0x34,0xac,0xc1,0x59,0x22,0x66,0xd9,0xd3,0xf0,0x16,0x0d,0xad,0x9e,0x86,0x77, 0xe0,0x4e,0xc3,0x7b,0x30,0xa7,0x61,0xd5,0xd3,0xa0,0xbe,0x15,0x19,0xab,0xd4,0x5d, 0xb1,0xf7,0x36,0xac,0xfb,0x81,0xda,0x6b,0xde,0x9d,0xd0,0x1e,0x1d,0x77,0xd5,0xeb, 0xf1,0x2b,0xbc,0x3c,0x71,0x2b,0xf4,0xd3,0x6e,0xcf,0x6d,0xf8,0x16,0xa8,0xad,0xf7, 0x3e,0xc5,0x9d,0xef,0x95,0xfe,0x7a,0xec,0x1c,0x72,0x52,0xde,0xb9,0x3c,0x8b,0xae, 0x3e,0xef,0x5c,0xf6,0x83,0xbb,0xf3,0x7c,0x8e,0xba,0xfd,0xc4,0xe9,0x7b,0x70,0x81, 0xb8,0x01,0xe2,0xf4,0xee,0xa7,0xc1,0x27,0xd9,0x87,0x8b,0x60,0x6e,0xaf,0x2e,0x91, 0xcb,0xbf,0x77,0x43,0x60,0xe1,0xbd,0x8b,0xda,0xb7,0x25,0x03,0x77,0x88,0x1c,0x67, 0x84,0xab,0xf7,0x38,0x8b,0x86,0x8c,0x17,0x3f,0x0c,0x6e,0xec,0xde,0x04,0xf6,0x3d, 0x1d,0xa6,0x27,0x7d,0x2f,0xc6,0x79,0x47,0x74,0x0d,0x26,0x6c,0x6f,0x21,0x96,0x22, 0xaf,0xbe,0x25,0x37,0xc0,0x5d,0x5e,0xdd,0xdb,0x9b,0xe0,0xc6,0xfe,0x87,0xfa,0x6e, 0x81,0x6b,0x9d,0x1c,0xf6,0x1f,0xe9,0xfc,0x88,0x8c,0xbf,0x4c,0x21,0xcd,0x12,0x40, 0x09,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_GOOGLE_include_directive : require // // #extension GL_ARB_shader_stencil_export : require // // layout(set = 0, binding = 0)uniform texture2DArray depth; // // layout(set = 0, binding = 1)uniform utexture2DArray stencil; // // layout(set = 0, binding = 2)uniform sampler blitSampler; // // #line 1 "shaders/src/BlitResolve.inc" // // layout(push_constant)uniform PushConstants { // // vec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // vec2 getSrcImageCoords() // { // // vec2 srcImageCoords = vec2(gl_FragCoord . xy); // // srcImageCoords *= params . stretch; // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // return srcImageCoords; // } // // #line 123 "shaders/src/BlitResolve.frag" // // void main() // { // vec2 srcImageCoords = getSrcImageCoords(); // // gl_FragDepth = texture(sampler2DArray(depth, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLayer)). x; // // gl_FragStencilRefARB = int(texture(usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLayer)). x); // // }