// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolve.frag.0000000B.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolve_frag_0000000B[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x95,0x4b,0x6c,0x55,0x55, 0x14,0x86,0xf7,0xbe,0xb7,0x3d,0x2d,0xdc,0x56,0x0b,0x5e,0x68,0x1b,0x0a,0x2d,0x14, 0xf0,0x45,0x08,0x49,0xd5,0x98,0x18,0x89,0x8e,0x14,0x43,0xa3,0x96,0x01,0x93,0x26, 0xd6,0xc4,0x0e,0x1c,0x94,0x48,0x34,0x1d,0x30,0xb0,0x44,0x26,0x1d,0x10,0x93,0x4e, 0x0c,0x30,0x50,0x10,0x83,0x8f,0x12,0xa2,0x46,0x14,0x64,0x86,0x8a,0x0f,0x08,0xa6, 0x6a,0xa3,0xa9,0xda,0xd8,0xc4,0x07,0x69,0xa2,0xa4,0x89,0xc5,0xfa,0x68,0xea,0xfa, 0xcf,0xf9,0x36,0xac,0xdc,0x26,0xab,0xfb,0xac,0xff,0x5f,0x7b,0xfd,0x7b,0xad,0xfd, 0xb8,0xe5,0x52,0x77,0x43,0x08,0x31,0x2c,0x0f,0x8d,0xe1,0xd6,0x18,0xf2,0xbf,0x15, 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0x49,0xa7,0xd9,0xe9,0x88,0xab,0x98,0x35,0x93,0xab,0x82,0xce,0x88,0xd3,0x49,0x5c, 0xb3,0xd3,0x69,0x41,0xe7,0x80,0xd3,0x59,0x11,0x0b,0x3c,0xe9,0x54,0x9d,0x8e,0xb8, 0x95,0x66,0x55,0x72,0xad,0x44,0x67,0xd4,0xe9,0x24,0xae,0xea,0x74,0x5a,0xd1,0x39, 0xe8,0x74,0xda,0x62,0x81,0x27,0x9d,0x35,0x4e,0x47,0x5c,0xbb,0xd9,0x1a,0x72,0xb5, 0xa3,0x33,0xe6,0x74,0x12,0xa7,0x71,0xd1,0x6e,0xdf,0xbd,0x66,0xff,0x03,0xae,0xea, 0x9c,0x7a,0x38,0x0d,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_GOOGLE_include_directive : require // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform utexture2DMSArray color; // // layout(location = 0)out uvec4 colorOut0; // layout(location = 1)out uvec4 colorOut1; // layout(location = 2)out uvec4 colorOut2; // layout(location = 3)out uvec4 colorOut3; // layout(location = 4)out uvec4 colorOut4; // layout(location = 5)out uvec4 colorOut5; // layout(location = 6)out uvec4 colorOut6; // layout(location = 7)out uvec4 colorOut7; // // #line 1 "shaders/src/BlitResolve.inc" // // layout(push_constant)uniform PushConstants { // // ivec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // ivec2 getSrcImageCoords() // { // // ivec2 srcImageCoords = ivec2(gl_FragCoord . xy); // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // return srcImageCoords; // } // // void broadcastColor(uvec4 colorValue) // { // // if((params . outputMask &(1 << 0))!= 0) // { // colorOut0 = colorValue; // } // if((params . outputMask &(1 << 1))!= 0) // { // colorOut1 = colorValue; // } // if((params . outputMask &(1 << 2))!= 0) // { // colorOut2 = colorValue; // } // if((params . outputMask &(1 << 3))!= 0) // { // colorOut3 = colorValue; // } // if((params . outputMask &(1 << 4))!= 0) // { // colorOut4 = colorValue; // } // if((params . outputMask &(1 << 5))!= 0) // { // colorOut5 = colorValue; // } // if((params . outputMask &(1 << 6))!= 0) // { // colorOut6 = colorValue; // } // if((params . outputMask &(1 << 7))!= 0) // { // colorOut7 = colorValue; // } // } // // #line 123 "shaders/src/BlitResolve.frag" // // void main() // { // ivec2 srcImageCoords = getSrcImageCoords(); // // uvec4 colorValue = uvec4(0, 0, 0, 0); // for(int i = 0;i < params . samples;++ i) // { // colorValue += texelFetch(color, ivec3(srcImageCoords, params . srcLayer), i); // } // // colorValue = uvec4(round(colorValue * params . invSamples)); // // broadcastColor(colorValue); // // }