// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolve.frag.00000003.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolve_frag_00000003[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x94,0x4f,0x68,0x5d,0x55, 0x10,0xc6,0xcf,0x7d,0xef,0xe5,0xbd,0x98,0xc4,0xa6,0xc1,0x24,0xc6,0xa6,0xa6,0x69, 0x13,0xa1,0x62,0x29,0x25,0xa8,0x08,0x52,0xd1,0x95,0x11,0x02,0x9a,0x08,0xdd,0x64, 0x11,0x84,0x6c,0x84,0x58,0x0a,0x9a,0x45,0x37,0x41,0xb3,0xc9,0xa2,0x20,0xd9,0x28, 0x6d,0x16,0xda,0x5a,0xa9,0x7f,0x52,0x8a,0xb6,0x5a,0xdc,0x55,0x2d,0x5a,0x8b,0x12, 0x6d,0x50,0xa2,0x06,0x03,0xfe,0x23,0xa0,0x25,0xa0,0x25,0xda,0x94,0x4a,0x9d,0xef, 0xde,0xdf,0xb4,0xc3,0x7b,0x30,0x9c,0x37,0xdf,0x37,0x67,0xbe,0x99,0x39,0xe7,0xdc, 0x72,0xa9,0xaf,0x96,0x52,0x96,0x9a,0x52,0x63,0xea,0xcf,0x52,0xfe,0x6b,0x4b,0xa5, 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0xa1,0xdf,0x9f,0xd9,0x37,0x18,0xfa,0xfd,0x05,0xfc,0x02,0xfa,0xbf,0x82,0x0d,0x85, 0xfb,0xf5,0x1b,0x78,0x0f,0xf7,0x6b,0x35,0xcc,0x5b,0xdc,0xef,0x66,0xab,0xd4,0xa9, 0xff,0x8f,0x58,0xcc,0x08,0x35,0xa8,0x07,0xe7,0x56,0x83,0xce,0x1f,0xe8,0xec,0x0b, 0x3a,0x7f,0x82,0xbb,0xce,0x5a,0xd0,0x11,0x77,0xd9,0x6c,0x8d,0x5c,0x97,0xd1,0x19, 0x0d,0x3a,0xce,0xad,0x05,0x9d,0xbf,0xd0,0x19,0x0b,0x3a,0x7f,0x83,0xbb,0xce,0x7a, 0xd0,0x11,0x77,0x25,0xbf,0xaf,0x45,0xae,0x2b,0xe8,0x8c,0x07,0x1d,0xe7,0xd6,0x83, 0xce,0x55,0x74,0x06,0x82,0xce,0x06,0xb8,0xeb,0x5c,0x0f,0x3a,0x1b,0xf9,0x9a,0x72, 0x4c,0xb9,0xae,0xa1,0x33,0x11,0x74,0x9c,0xbb,0x1e,0x74,0x6e,0xa0,0x73,0x20,0xe8, 0xe8,0x22,0xde,0x08,0x3a,0xe5,0xec,0x96,0x8e,0xb8,0xcc,0x4c,0x98,0x72,0xe9,0xbf, 0x74,0x26,0x83,0x8e,0x73,0x5a,0x5d,0xa7,0x9a,0x15,0x3a,0x07,0x83,0x4e,0x2d,0x2b, 0x70,0xd7,0x69,0x0a,0x3a,0xe2,0x1a,0xcd,0x9a,0xc8,0xd5,0x88,0xce,0x54,0xd0,0x71, 0xae,0x29,0xe8,0xdc,0x8e,0xce,0x74,0xd0,0xd9,0x94,0x15,0xb8,0xeb,0xb4,0x05,0x1d, 0x71,0xad,0x66,0x6d,0xe4,0x6a,0x45,0x67,0x26,0xe8,0x38,0xd7,0x16,0x74,0xda,0xd1, 0x39,0x14,0x74,0x3a,0xb2,0x02,0x77,0x9d,0xae,0xa0,0x23,0xae,0xd3,0xac,0x8b,0x5c, 0x9d,0xe8,0xcc,0x06,0x1d,0xe7,0xb4,0xfe,0x67,0x83,0x7e,0xc8,0xec,0x7f,0x79,0xd8, 0x48,0xef,0x00,0x0d,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_GOOGLE_include_directive : require // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform texture2DMSArray color; // // layout(location = 0)out vec4 colorOut0; // layout(location = 1)out vec4 colorOut1; // layout(location = 2)out vec4 colorOut2; // layout(location = 3)out vec4 colorOut3; // layout(location = 4)out vec4 colorOut4; // layout(location = 5)out vec4 colorOut5; // layout(location = 6)out vec4 colorOut6; // layout(location = 7)out vec4 colorOut7; // // #line 1 "shaders/src/BlitResolve.inc" // // layout(push_constant)uniform PushConstants { // // ivec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // ivec2 getSrcImageCoords() // { // // ivec2 srcImageCoords = ivec2(gl_FragCoord . xy); // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // return srcImageCoords; // } // // void broadcastColor(vec4 colorValue) // { // // if((params . outputMask &(1 << 0))!= 0) // { // colorOut0 = colorValue; // } // if((params . outputMask &(1 << 1))!= 0) // { // colorOut1 = colorValue; // } // if((params . outputMask &(1 << 2))!= 0) // { // colorOut2 = colorValue; // } // if((params . outputMask &(1 << 3))!= 0) // { // colorOut3 = colorValue; // } // if((params . outputMask &(1 << 4))!= 0) // { // colorOut4 = colorValue; // } // if((params . outputMask &(1 << 5))!= 0) // { // colorOut5 = colorValue; // } // if((params . outputMask &(1 << 6))!= 0) // { // colorOut6 = colorValue; // } // if((params . outputMask &(1 << 7))!= 0) // { // colorOut7 = colorValue; // } // } // // #line 123 "shaders/src/BlitResolve.frag" // // void main() // { // ivec2 srcImageCoords = getSrcImageCoords(); // // vec4 colorValue = vec4(0, 0, 0, 0); // for(int i = 0;i < params . samples;++ i) // { // colorValue += texelFetch(color, ivec3(srcImageCoords, params . srcLayer), i); // } // // colorValue *= params . invSamples; // // broadcastColor(colorValue); // // }