# GENERATED FILE - DO NOT EDIT. # Generated by gen_blit11helper.py. # # Copyright 2018 The ANGLE Project Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # # d3d11_blit_shaders_autogen.gni: # List of generated blit shaders for inclusion in ANGLE's build process. libangle_d3d11_blit_shaders = [ "d3d11/shaders/compiled/passthroughrgba2d11ps.h", "d3d11/shaders/compiled/passthroughrgb2d11ps.h", "d3d11/shaders/compiled/passthroughrg2d11ps.h", "d3d11/shaders/compiled/passthroughr2d11ps.h", "d3d11/shaders/compiled/passthrougha2d11ps.h", "d3d11/shaders/compiled/passthroughlum2d11ps.h", "d3d11/shaders/compiled/passthroughlumalpha2d11ps.h", "d3d11/shaders/compiled/passthroughrgba2dui11ps.h", "d3d11/shaders/compiled/passthroughrgba2di11ps.h", "d3d11/shaders/compiled/passthroughrgb2dui11ps.h", "d3d11/shaders/compiled/passthroughrgb2di11ps.h", "d3d11/shaders/compiled/passthroughrg2dui11ps.h", "d3d11/shaders/compiled/passthroughrg2di11ps.h", "d3d11/shaders/compiled/passthroughr2dui11ps.h", "d3d11/shaders/compiled/passthroughr2di11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h", "d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h", "d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h", "d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h", "d3d11/shaders/compiled/passthroughrgba3d11ps.h", "d3d11/shaders/compiled/passthroughrgb3d11ps.h", "d3d11/shaders/compiled/passthroughrg3d11ps.h", "d3d11/shaders/compiled/passthroughr3d11ps.h", "d3d11/shaders/compiled/passthroughlum3d11ps.h", "d3d11/shaders/compiled/passthroughlumalpha3d11ps.h", "d3d11/shaders/compiled/passthroughrgba3dui11ps.h", "d3d11/shaders/compiled/passthroughrgba3di11ps.h", "d3d11/shaders/compiled/passthroughrgb3dui11ps.h", "d3d11/shaders/compiled/passthroughrgb3di11ps.h", "d3d11/shaders/compiled/passthroughrg3dui11ps.h", "d3d11/shaders/compiled/passthroughrg3di11ps.h", "d3d11/shaders/compiled/passthroughr3dui11ps.h", "d3d11/shaders/compiled/passthroughr3di11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h", "d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h", "d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h", "d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h", "d3d11/shaders/compiled/passthroughrgba2darray11ps.h", "d3d11/shaders/compiled/passthroughrgb2darray11ps.h", "d3d11/shaders/compiled/passthroughrg2darray11ps.h", "d3d11/shaders/compiled/passthroughr2darray11ps.h", "d3d11/shaders/compiled/passthroughlum2darray11ps.h", "d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h", "d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h", "d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h", "d3d11/shaders/compiled/passthroughrgb2darrayui11ps.h", "d3d11/shaders/compiled/passthroughrgb2darrayi11ps.h", "d3d11/shaders/compiled/passthroughrg2darrayui11ps.h", "d3d11/shaders/compiled/passthroughrg2darrayi11ps.h", "d3d11/shaders/compiled/passthroughr2darrayui11ps.h", "d3d11/shaders/compiled/passthroughr2darrayi11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h", "d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h", "d3d11/shaders/compiled/passthroughrgb2darray_565_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h", "d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h", "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h", ]