# Copyright 2020 The ANGLE Project Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # # This file houses the build configuration for the ANGLE D3D back-ends. import("../../../../gni/angle.gni") import("d3d_backend.gni") assert(angle_enable_d3d11 || angle_enable_d3d9) config("angle_d3d_shared_config") { defines = [ "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + "\"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }" ] } angle_source_set("angle_d3d_shared") { sources = d3d_shared_sources public_deps = [ "$angle_root:angle_d3d_format_tables", "$angle_root:angle_gpu_info_util", "$angle_root:angle_image_util", "$angle_root:libANGLE_headers", ] public_configs = [ ":angle_d3d_shared_config" ] } if (angle_enable_d3d9) { config("angle_d3d9_backend_config") { defines = [ "ANGLE_ENABLE_D3D9" ] ldflags = [ "/DELAYLOAD:d3d9.dll" ] } angle_source_set("angle_d3d9_backend") { sources = d3d9_backend_sources libs = [ "d3d9.lib", "delayimp.lib", ] public_deps = [ ":angle_d3d_shared" ] public_configs = [ ":angle_d3d9_backend_config" ] } } if (angle_enable_d3d11) { config("angle_d3d11_backend_config") { defines = [ "ANGLE_ENABLE_D3D11" ] if (angle_enable_d3d11_compositor_native_window) { defines += [ "ANGLE_ENABLE_D3D11_COMPOSITOR_NATIVE_WINDOW" ] } } angle_source_set("angle_d3d11_backend") { sources = d3d11_backend_sources libs = [ "dxguid.lib" ] public_deps = [ ":angle_d3d_shared" ] public_configs = [ ":angle_d3d11_backend_config" ] } config("angle_enable_winuwp_config") { defines = [ "ANGLE_ENABLE_WINDOWS_UWP=1" ] if (angle_is_winappsdk) { libs = [ "WindowsApp.lib" ] defines += [ "ANGLE_ENABLE_WINDOWS_APP_SDK=1" ] include_dirs = [ "$winappsdk_dir/include" ] lib_dirs = [ "$winappsdk_dir/lib/win10-${target_cpu}" ] } } angle_source_set("angle_enable_winuwp") { public_configs = [ ":angle_enable_winuwp_config" ] } }