load("//cuttlefish/bazel:rules.bzl", "cf_cc_binary", "cf_cc_library") package( default_visibility = ["//:android_cuttlefish"], ) cf_cc_binary( name = "generate_shader_embed", srcs = ["generate_shader_embed.cpp"], ) cf_cc_library( name = "graphics_detector_shaders", textual_hdrs = glob(["*.inl"]), )